Wii U Review: New Nintendo is Filled With Dual-Screen Potential

PHOTO: Nintendos Wii U, which includes a GamePad controller, launched Nov. 18, 2012 for $300.
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The Nintendo Wii turns six this month, making the video game system past its prime in console years. Nintendo and third-party developers have been slowly grinding Wii titles to a halt as all prepare for its successor, the $300 Wii U (say it with us, We-you), to launch today.

WATCH: Wii U Video Review

The latest Nintendo comes with a shiny new console and a shiny new GamePad tablet controller. (They may actually be a little too shiny, as the system and controller easily pick up smudges and fingerprints.) A mess of long cords also come with the system, including the Wii U's power cord, the GamePad's charger, the HDMI cord and the motion sensor's long, thin cord.

The box is packed with contents, but also high expectations.

The Console
The GamePad controller, which we will get to in a second, is one of the biggest changes to the system, but there are a lot of other changes inside the actual console. With an IBM multi-core processor, 2GB of RAM, and an AMD Radeon graphics chip, a Nintendo console is capable for the first time of pushing along full HD, 1080p games on your HDTV. It connects to your HDTV via that aforementioned HDMI cord, which is kindly included in the box.

At least for a brief period we have a Nintendo with better internal organs than the Xbox 360 and Sony PlayStation, though not many expect that to last.

Of note, the graphics processor on the Wii U is far more advanced than its competition, but the computer processor has been hinted to be a little less powerful than both rivals. This means stronger graphics, but potential processing issues when more moving items are presented on screen.

The GamePad
Back to the main event -- the Wii U's GamePad controller. Nintendo's latest toy takes the best aspects of the company's top-selling handheld, the Nintendo DS, and has supersized them, putting a larger, 6.2-inch touchscreen in your hands. But that's not all that is found in the controller. It also has a front-facing camera, stylus, dual analog sticks, an accelerometer and a gyroscope.

At 1.1 pounds the controller is easy to hold and very light. And while it is a bit wide, it is durable enough to avoid much damage when in the hands of an enraged 7-year-old. Yes, I slammed it on a carpeted floor a few times and it withstood the abuse.

There is only one GamePad included in the box and you can expect there to be fighting over it. At the moment, Nintendo isn't selling GamePads separately, but that's intentional; there are no games that support dual GamePad experiences at the moment.

Nintendo calls its one-pad approach "asymmetric gameplay," where the person using the GamePad has a different role in how games are played, equivalent to being "it" in tag or the dungeon master in "Dungeons & Dragons." For this role, what they see on the controller's screen is sometimes completely different than what others see on the TV.

For instance, in "Nintendo Land's Animal Crossing: Sweet Day," the person with the GamePad controls two characters while the person with the extra non-GamePad controller controls just one. The person using the GamePad sees their characters on the touchscreen, while the non-GamePad player sees theirs on the TV.

GamePad

Nintendo is releasing a Pro controller with the Wii U for an extra $50. The controller looks very similar to the Xbox 360 controller, and while we do wish it was included for the $300 price, you don't have to buy that controller if you want to add more players. That's because your original Wii games and Wiimote controllers will work with the new system.

Nintendo sold 97 million Wii consoles in six years and plenty of Nintendo fans have stashes of iconic white wands sitting around the house. All those still in love with motion controls can rest easy, this move means all your past, present and future arm flailing will endure.

Word to the wise: if you haven't already purchased WiiMotion Plus add-on accessories for your old Wiimotes, now is the time, they're crucial for games like Zelda Battle Quest in "Nintendo Land."

Since the Gamepad is wireless, it can be used when away from the TV, but not too far away. You can play a game on it while in another room in the house, but it needs to be in close proximity to the console. You'll want to make sure you're in close proximity to the charger, too. All that technology inside the Gamepad takes a hit on battery life; after four hours of continuous gameplay it begins to warn you of its need for juice.

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